Graphic Glendale
the latest in the series. still working on doing more with less. meaning, what are the absolute essentials of the scene and still have it represent what’s there in front of me. trying to spend more time understanding what’s going on and less wrist movement. art is always a translation of reality, always
or near that street anyway. every single shape is altered, pushed and skewed in this one even though it looks somewhat real. had an interesting talk with Robert Valley which lead to this. although my stuff isn’t nearly as pushed as his. i really exaggerated the rhythms of the trees, bushes and lawns as well, pushing and distorting them quite a bit while keeping the values and colors on the very real side. the shapes are very simplified and designed. the atmospheric perspective is exaggerated too to enhance the depth of the street. in reality its not nearly as strong.
granted it’s not as picturesque as Vermont but LA ha it’s own unique palate. concrete and orange. lately i’ve been thinking a lot more about designed shapes versus sight to size/visual impression. this may seem very “real” looking but i changed/altered ever shape in here. i kept the color and tonality true to nature but really pushed the shapes, even though they may have a realistic feel.











